Units

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This article uses unofficial translations that are subject to change in the official English release.
These unofficial translations are marked by parentheses.

Units are enhancement parts which can be equipped in any available slots an armor may have. These items offer numerous advantages, such as boosted stats, element resistances, HP/PP auto-recovery and more.

Units

Rarity Name Effect Comments
1★ Rookie/Power ATP +5 --
Rookie/Guard DFP +5 --
Rookie/Swift EVP +5 --
Rookie/Mind MST +5 --
Rookie/Hit ATA +3 --
Rookie/HP Max HP +5 --
Heat Resist Lv 1 Fire resistance +4% --
Ice Resist Lv 1 Ice resistance +4% --
Stun Resist Lv 1 Thunder resistance +4% --
Light Resist Lv 1 Light resistance +4% --
Dark Resist Lv 1 Dark resistance +4% --
2★ Rookie/PP Max PP +5 --
HP Recovery Lv 1 Auto HP heal Lv 1 --
PP Recovery Lv 1 PP auto-recovery Lv 1 --
All Resist Lv 1 Full resistance +2% --
3★ Ace/Power ATP +10 --
(Ace/Guard) DFP +10 --
Ace/Swift EVP +10 --
(Ace/Mind) MST +10 --
(Ace/Hit) ATA +6 --
Ace/HP Max HP +10 --
Heat Resist Lv 2 Fire resistance +5% --
Ice Resist Lv 2 Ice resistance +5% --
Stun Resist Lv 2 Thunder resistance +5% --
Light Resist Lv 2 Light resistance +5% --
(Dark Resist Lv 2) Dark resistance +5% --
4★ (Ace/PP) Maximum PP +10 --
(HP Recovery Lv 2) Recover 2 HP per 5 seconds Cannot Stack.
(PP Recovery Lv 2) Recover 2 PP per 5 seconds Cannot Stack.
All Resist Lv 2 Full resistance +3% --
5★ (Hero/Power) ATP +15 --
Hero/Guard DFP +15 --
Hero/Swift EVP +15 --
(Hero/Mind) MST +15 --
(Hero/Hit) ATA +9 --
(Hero/HP) Maximum HP +15 --
(Hero/PP) Maximum PP +15 --
(Element Boost) Element LV+1 Boosted elements will not exceed Lv 5. Cannot Stack.
(Tech Level Boost) Technique LV+1 Boosted techniques will not exceed class limits. Cannot Stack.
(Arts Save Lv 1) 10% PA PP reduction Cannot Stack.
(Tech Save Lv 1) 10% tech. PP reduction Cannot Stack.
(HP Recovery Lv 3) Recover 3 HP per 5 seconds Cannot Stack.
(PP Recovery Lv 3) Recover 3 PP per 5 seconds Cannot Stack.
(Heat Resist Lv 3) Fire resistance +6% --
(Ice Resist Lv 3) Ice resistance +6% --
(Stun Resist Lv 3) Lightning resistance +6% --
(Light Resist Lv 3) Light resistance +6% --
(Dark Resist Lv 3) Dark resistance +6% --
(All Resist Lv 3) All resistance +4% --
6★ (Master/Power) ATP +20 --
(Master/Guard) DFP +20 --
(Master/Swift) EVP +20 --
(Master/Mind) MST +20 --
(Master/Hit) ATA +12 --
(Master/HP) Maximum HP +20 --
(Master/PP) Maximum PP +20 --
(Arts Save Lv 2) 15% PA PP reduction Cannot Stack.
(Tech Save Lv 2) 15% tech. PP reduction Cannot Stack.
(HP Recovery Lv 4) Recover 4 HP per 5 seconds. Cannot Stack.
(PP Recovery Lv 4) Recover 4 PP per 5 seconds. Cannot Stack.
(Heat Resist Lv 4) Fire resistance +8% --
(Ice Resist Lv 4) Ice resistance +8% --
(Stun Resist Lv 4) Lightning resistance +8% --
(Light Resist Lv 4) Light resistance +8% --
(Dark Resist Lv 4) Dark resistance +8% --
(All Resist Lv 4) All resistance +5% --
(Heat Protect) Nullifies burn --
(Ice Protect) Nullifies freeze --
(Stun Protect) Nullifies stun --
(Light Protect) Nullifies confusion --
(Dark Protect) Nullifies poison --
(Slow Protect) Nullifies slow --
7★ (God/Power) ATP +25 --
(God/Guard) DFP +25 --
(God/Swift) EVP +25 --
(God/Mind) MST +25 --
(God/Hit) ATA +15 --
(God/HP) Maximum HP +25 --
(God/PP) Maximum PP +25 --
Compress Arts Charge time reduced by 1/3 --
(Arts Save Lv 3) 20% PA PP reduction --
(Tech Save Lv 3) 20% tech. PP reduction --
(HP Recovery Lv 5) Recover 5 HP per 5 seconds. Cannot Stack.
(PP Recovery Lv 5) Recover 5 PP per 5 seconds. Cannot Stack
(Heat Resist Lv 5) Fire resistance +10% --
(Ice Resist Lv 5) Ice resistance +10% --
(Stun Resist Lv 5) Lightning resistance +10% --
(Light Resist Lv 5) Light resistance +10% --
(Dark Resist Lv 5) Dark resistance +10% --
(All Resist Lv 5) All resistance +6% --