Units
From The Zeropedia
This article uses unofficial translations that are subject to change in the official English release. These unofficial translations are marked by parentheses. |
Units are enhancement parts which can be equipped in any available slots an armor may have. These items offer numerous advantages, such as boosted stats, element resistances, HP/PP auto-recovery and more.
Units
Rarity | Name | Effect | Comments |
---|---|---|---|
1★ | Rookie/Power | ATP +5 | -- |
Rookie/Guard | DFP +5 | -- | |
Rookie/Swift | EVP +5 | -- | |
Rookie/Mind | MST +5 | -- | |
Rookie/Hit | ATA +3 | -- | |
Rookie/HP | Max HP +5 | -- | |
Heat Resist Lv 1 | Fire resistance +4% | -- | |
Ice Resist Lv 1 | Ice resistance +4% | -- | |
Stun Resist Lv 1 | Thunder resistance +4% | -- | |
Light Resist Lv 1 | Light resistance +4% | -- | |
Dark Resist Lv 1 | Dark resistance +4% | -- | |
2★ | Rookie/PP | Max PP +5 | -- |
HP Recovery Lv 1 | Auto HP heal Lv 1 | -- | |
PP Recovery Lv 1 | PP auto-recovery Lv 1 | -- | |
All Resist Lv 1 | Full resistance +2% | -- | |
3★ | Ace/Power | ATP +10 | -- |
(Ace/Guard) | DFP +10 | -- | |
Ace/Swift | EVP +10 | -- | |
(Ace/Mind) | MST +10 | -- | |
(Ace/Hit) | ATA +6 | -- | |
Ace/HP | Max HP +10 | -- | |
Heat Resist Lv 2 | Fire resistance +5% | -- | |
Ice Resist Lv 2 | Ice resistance +5% | -- | |
Stun Resist Lv 2 | Thunder resistance +5% | -- | |
Light Resist Lv 2 | Light resistance +5% | -- | |
(Dark Resist Lv 2) | Dark resistance +5% | -- | |
4★ | (Ace/PP) | Maximum PP +10 | -- |
(HP Recovery Lv 2) | Recover 2 HP per 5 seconds | Cannot Stack. | |
(PP Recovery Lv 2) | Recover 2 PP per 5 seconds | Cannot Stack. | |
All Resist Lv 2 | Full resistance +3% | -- | |
5★ | (Hero/Power) | ATP +15 | -- |
Hero/Guard | DFP +15 | -- | |
Hero/Swift | EVP +15 | -- | |
(Hero/Mind) | MST +15 | -- | |
(Hero/Hit) | ATA +9 | -- | |
(Hero/HP) | Maximum HP +15 | -- | |
(Hero/PP) | Maximum PP +15 | -- | |
(Element Boost) | Element LV+1 | Boosted elements will not exceed Lv 5. Cannot Stack. | |
(Tech Level Boost) | Technique LV+1 | Boosted techniques will not exceed class limits. Cannot Stack. | |
(Arts Save Lv 1) | 10% PA PP reduction | Cannot Stack. | |
(Tech Save Lv 1) | 10% tech. PP reduction | Cannot Stack. | |
(HP Recovery Lv 3) | Recover 3 HP per 5 seconds | Cannot Stack. | |
(PP Recovery Lv 3) | Recover 3 PP per 5 seconds | Cannot Stack. | |
(Heat Resist Lv 3) | Fire resistance +6% | -- | |
(Ice Resist Lv 3) | Ice resistance +6% | -- | |
(Stun Resist Lv 3) | Lightning resistance +6% | -- | |
(Light Resist Lv 3) | Light resistance +6% | -- | |
(Dark Resist Lv 3) | Dark resistance +6% | -- | |
(All Resist Lv 3) | All resistance +4% | -- | |
6★ | (Master/Power) | ATP +20 | -- |
(Master/Guard) | DFP +20 | -- | |
(Master/Swift) | EVP +20 | -- | |
(Master/Mind) | MST +20 | -- | |
(Master/Hit) | ATA +12 | -- | |
(Master/HP) | Maximum HP +20 | -- | |
(Master/PP) | Maximum PP +20 | -- | |
(Arts Save Lv 2) | 15% PA PP reduction | Cannot Stack. | |
(Tech Save Lv 2) | 15% tech. PP reduction | Cannot Stack. | |
(HP Recovery Lv 4) | Recover 4 HP per 5 seconds. | Cannot Stack. | |
(PP Recovery Lv 4) | Recover 4 PP per 5 seconds. | Cannot Stack. | |
(Heat Resist Lv 4) | Fire resistance +8% | -- | |
(Ice Resist Lv 4) | Ice resistance +8% | -- | |
(Stun Resist Lv 4) | Lightning resistance +8% | -- | |
(Light Resist Lv 4) | Light resistance +8% | -- | |
(Dark Resist Lv 4) | Dark resistance +8% | -- | |
(All Resist Lv 4) | All resistance +5% | -- | |
(Heat Protect) | Nullifies burn | -- | |
(Ice Protect) | Nullifies freeze | -- | |
(Stun Protect) | Nullifies stun | -- | |
(Light Protect) | Nullifies confusion | -- | |
(Dark Protect) | Nullifies poison | -- | |
(Slow Protect) | Nullifies slow | -- | |
7★ | (God/Power) | ATP +25 | -- |
(God/Guard) | DFP +25 | -- | |
(God/Swift) | EVP +25 | -- | |
(God/Mind) | MST +25 | -- | |
(God/Hit) | ATA +15 | -- | |
(God/HP) | Maximum HP +25 | -- | |
(God/PP) | Maximum PP +25 | -- | |
Compress Arts | Charge time reduced by 1/3 | -- | |
(Arts Save Lv 3) | 20% PA PP reduction | -- | |
(Tech Save Lv 3) | 20% tech. PP reduction | -- | |
(HP Recovery Lv 5) | Recover 5 HP per 5 seconds. | Cannot Stack. | |
(PP Recovery Lv 5) | Recover 5 PP per 5 seconds. | Cannot Stack | |
(Heat Resist Lv 5) | Fire resistance +10% | -- | |
(Ice Resist Lv 5) | Ice resistance +10% | -- | |
(Stun Resist Lv 5) | Lightning resistance +10% | -- | |
(Light Resist Lv 5) | Light resistance +10% | -- | |
(Dark Resist Lv 5) | Dark resistance +10% | -- | |
(All Resist Lv 5) | All resistance +6% | -- |