Units
From The Zeropedia
| This article uses unofficial translations that are subject to change in the official English release. These unofficial translations are marked by parentheses. |
Units are enhancement parts which can be equipped in any available slots an armor may have. These items offer numerous advantages, such as boosted stats, element resistances, HP/PP auto-recovery and more.
Units
| Rarity | Name | Effect | Comments |
|---|---|---|---|
| 1★ | Rookie/Power | ATP +5 | -- |
| Rookie/Guard | DFP +5 | -- | |
| Rookie/Swift | EVP +5 | -- | |
| Rookie/Mind | MST +5 | -- | |
| Rookie/Hit | ATA +3 | -- | |
| Rookie/HP | Max HP +5 | -- | |
| Heat Resist Lv 1 | Fire resistance +4% | -- | |
| Ice Resist Lv 1 | Ice resistance +4% | -- | |
| Stun Resist Lv 1 | Thunder resistance +4% | -- | |
| Light Resist Lv 1 | Light resistance +4% | -- | |
| Dark Resist Lv 1 | Dark resistance +4% | -- | |
| 2★ | Rookie/PP | Max PP +5 | -- |
| HP Recovery Lv 1 | Auto HP heal Lv 1 | -- | |
| PP Recovery Lv 1 | PP auto-recovery Lv 1 | -- | |
| All Resist Lv 1 | Full resistance +2% | -- | |
| 3★ | Ace/Power | ATP +10 | -- |
| (Ace/Guard) | DFP +10 | -- | |
| Ace/Swift | EVP +10 | -- | |
| (Ace/Mind) | MST +10 | -- | |
| (Ace/Hit) | ATA +6 | -- | |
| Ace/HP | Max HP +10 | -- | |
| Heat Resist Lv 2 | Fire resistance +5% | -- | |
| Ice Resist Lv 2 | Ice resistance +5% | -- | |
| Stun Resist Lv 2 | Thunder resistance +5% | -- | |
| Light Resist Lv 2 | Light resistance +5% | -- | |
| (Dark Resist Lv 2) | Dark resistance +5% | -- | |
| 4★ | (Ace/PP) | Maximum PP +10 | -- |
| (HP Recovery Lv 2) | Recover 2 HP per 5 seconds | Cannot Stack. | |
| (PP Recovery Lv 2) | Recover 2 PP per 5 seconds | Cannot Stack. | |
| All Resist Lv 2 | Full resistance +3% | -- | |
| 5★ | (Hero/Power) | ATP +15 | -- |
| Hero/Guard | DFP +15 | -- | |
| Hero/Swift | EVP +15 | -- | |
| (Hero/Mind) | MST +15 | -- | |
| (Hero/Hit) | ATA +9 | -- | |
| (Hero/HP) | Maximum HP +15 | -- | |
| (Hero/PP) | Maximum PP +15 | -- | |
| (Element Boost) | Element LV+1 | Boosted elements will not exceed Lv 5. Cannot Stack. | |
| (Tech Level Boost) | Technique LV+1 | Boosted techniques will not exceed class limits. Cannot Stack. | |
| (Arts Save Lv 1) | 10% PA PP reduction | Cannot Stack. | |
| (Tech Save Lv 1) | 10% tech. PP reduction | Cannot Stack. | |
| (HP Recovery Lv 3) | Recover 3 HP per 5 seconds | Cannot Stack. | |
| (PP Recovery Lv 3) | Recover 3 PP per 5 seconds | Cannot Stack. | |
| (Heat Resist Lv 3) | Fire resistance +6% | -- | |
| (Ice Resist Lv 3) | Ice resistance +6% | -- | |
| (Stun Resist Lv 3) | Lightning resistance +6% | -- | |
| (Light Resist Lv 3) | Light resistance +6% | -- | |
| (Dark Resist Lv 3) | Dark resistance +6% | -- | |
| (All Resist Lv 3) | All resistance +4% | -- | |
| 6★ | (Master/Power) | ATP +20 | -- |
| (Master/Guard) | DFP +20 | -- | |
| (Master/Swift) | EVP +20 | -- | |
| (Master/Mind) | MST +20 | -- | |
| (Master/Hit) | ATA +12 | -- | |
| (Master/HP) | Maximum HP +20 | -- | |
| (Master/PP) | Maximum PP +20 | -- | |
| (Arts Save Lv 2) | 15% PA PP reduction | Cannot Stack. | |
| (Tech Save Lv 2) | 15% tech. PP reduction | Cannot Stack. | |
| (HP Recovery Lv 4) | Recover 4 HP per 5 seconds. | Cannot Stack. | |
| (PP Recovery Lv 4) | Recover 4 PP per 5 seconds. | Cannot Stack. | |
| (Heat Resist Lv 4) | Fire resistance +8% | -- | |
| (Ice Resist Lv 4) | Ice resistance +8% | -- | |
| (Stun Resist Lv 4) | Lightning resistance +8% | -- | |
| (Light Resist Lv 4) | Light resistance +8% | -- | |
| (Dark Resist Lv 4) | Dark resistance +8% | -- | |
| (All Resist Lv 4) | All resistance +5% | -- | |
| (Heat Protect) | Nullifies burn | -- | |
| (Ice Protect) | Nullifies freeze | -- | |
| (Stun Protect) | Nullifies stun | -- | |
| (Light Protect) | Nullifies confusion | -- | |
| (Dark Protect) | Nullifies poison | -- | |
| (Slow Protect) | Nullifies slow | -- | |
| 7★ | (God/Power) | ATP +25 | -- |
| (God/Guard) | DFP +25 | -- | |
| (God/Swift) | EVP +25 | -- | |
| (God/Mind) | MST +25 | -- | |
| (God/Hit) | ATA +15 | -- | |
| (God/HP) | Maximum HP +25 | -- | |
| (God/PP) | Maximum PP +25 | -- | |
| Compress Arts | Charge time reduced by 1/3 | -- | |
| (Arts Save Lv 3) | 20% PA PP reduction | -- | |
| (Tech Save Lv 3) | 20% tech. PP reduction | -- | |
| (HP Recovery Lv 5) | Recover 5 HP per 5 seconds. | Cannot Stack. | |
| (PP Recovery Lv 5) | Recover 5 PP per 5 seconds. | Cannot Stack | |
| (Heat Resist Lv 5) | Fire resistance +10% | -- | |
| (Ice Resist Lv 5) | Ice resistance +10% | -- | |
| (Stun Resist Lv 5) | Lightning resistance +10% | -- | |
| (Light Resist Lv 5) | Light resistance +10% | -- | |
| (Dark Resist Lv 5) | Dark resistance +10% | -- | |
| (All Resist Lv 5) | All resistance +6% | -- |